Hotwire #3

Hotwire #3 Cover

Cover

Mar 2009 | Radical Comics

Creator: Steve Pugh | Warren Ellis
Story: Warren Ellis
Writer: Steve Pugh
Illustrator: Steve Pugh
Letters: Steve Pugh

Deep Blue

The riot continues and Hotwire has traced everything back to the cemetery, a sort of prison for the undead to keep them from invading. The blue lights have planned a jail break and Hotwire and her team must stop it.

More beautiful art and odd undead to look at; my favorite part of this book apart from the lovely Hotwire herself and all the cool ghostpunk tech that continues to be believable to me. More importantly, the story just keeps getting better.

The climax hits the book as hotwire discovers what’s really going on at the cemetery and it’s a terrible scenario to be faced with. The place is creepy and there are a lot of interesting killer blue lights down there and I love their designs, especially the one with all the razors caught in it’s magnetic field. That’s awesome and scary.

I always have worries with short story arcs of the pacing and not wrapping up well. The issue moves really fast, but doesn’t feel rushed even though there’s but one issue remaining. The events flowed really nicely together and I’m fairly confident things will wrap up nicely in the next issue, so I think I’m going to be okay. I know I had worries of other things regarding this book in the past and they turned out all right.

Hotwire is a great character and she continues to punch throughout the issue and handles herself well with the scenario. She has great personality and I love her sense of humour. It comes across well and fits the character.

You’ve got a way out, right?!

I have a map and I’m extremely motivated.

I’m looking forward to the conclusion of the story, though I will miss Hotwire and the world she lives.

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Shrapnel #1

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Jan 2009 | Radical Comics

Creation: Mark Long | Nick Sagan
Writing: M. Zachary Sherman
Art: Bagus Hutomo
Colour: Leos “Okita” NG
Letters: Jim Demonakos

Venus is the last remaining neutral colony in the solar system. When the Solar Empire lays claim to the planet, civil war erupts and Venus’ citizens stand to fight, save one.

This is the second series I’ve picked up from Radical Comics and I’d have to say I’m really impressed with the art. It’s wonderful. There’s only one problem. The ink comes off on my fingers just like newsprint, so you can see where I held the book. That’s extremely disappointing. I have to wear gloves.

I picked this one up blind, ordering it online for $1.50 simply for that reason, the cool covers, and being sci-fi. I didn’t get the cover I wanted, but I’m still happy with the one I got.

I’m not entirely disappointed. The setting is really fleshed out nicely and the story is progressing at a good pace. Nothing seems to rushed or jumpy. It’s a good set-up for the conflict and so much happens it doesn’t feel like a wasted issue. I can’t really say that it grabbed me enough to read more, though. It seemed like any other pilot you can take-or-leave, but will watch and enjoy if there’s no conflicts in it’s time slot.

It’s probably likely I’ll continue on with this since it’s so short and that I like the art enough. I have a god feeling that the next issue will be more interesting when we see if Sam, and her obvious military background, really abandons them.

Hotwire Requiem For The Dead #2

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Mar 2009 | Radical Comics

Creator: Steve Pugh | Warren Ellis
Story: Warren Ellis
Writer: Steve Pugh
Illustrator: Steve Pugh
Letters: Steve Pugh

The riots are getting worse and detectives Kellog and Marlow are put into protective custody. Things get even worse when what looks like a Zombie asks for help at the front desk of Metro Police.

Meanwhile, Hotwire and her new partner deal with the skull face possessing the old man. After,she tells us a bit about her family, the work her mother did, how she died and when the two go to a bar to unwind, she tells more about her childhood years.

The mystery thicken when Yanis, the man possessed in the previous issue was found never to have been at that hospital and that weird zombie at Metro Police was actually a mule for blue-light weapons. But before Homeland Enforcement comes to massacre everyone, Hotwire plans to solve the case and starts preparing for her visit to Mots Island Maximum Security Cemetery.

It’s wonderful to know my fears of this going downhill were just childish worries. The entire “ghost bomb” element turned out to be cheesy in name only. Using people to carry the blue-lights of psychopaths to dump on a battlefield is an ingenious idea and the whole workings of it are explained enough to ease the worries I had.

I’m really liking how Hotwire and her partner are getting along. I had doubts in the beginning, but it’s working out quite well. all those phone calls from mom were a nice creepy touch, as well and we finally know why she never answers. So wonderful.

The art doesn’t get any more beautiful than this and I’m still hanging on every word. This is such an awesome read and I’m halfway through the series already. Just two more issues left and then emptiness.

Hotwire – Requiem For The Dead – #1

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Feb 2009 – Radical Comics

Creators: Steve Pugh | Warren Ellis
Story: Warren Ellis
Writing: Steve Pugh
Art: Steve Pugh

This story is obviously centered around the super-hot DecEx Hotwire who works for the Metro Police at City Central. It’s her job to deal with the restless dead, and she’s the best one at it, but of course, it doesn’t doesn’t add to her popularity at work. The closest friend she has is with the coroner and I really love their relationship and interactions.

This book has impressed and excited me so much, I have to bust out a quote that will save me the task of explaining the setting.

Fifty years ago the dead stopped departing, and the blue-light ghosts began drifting into cities all over the world.

Now we’re all ankle-deep in them. They graze of the electromagnetic waste of a billion wirelessly connected consumables. Most can only drift, witless and lost, in the foot-high electric smoke that hangs over the ground.

The suppressor towers keep them out of the good neighborhoods, and the ceramic tombs make sure our new dead stay buried. So those that are left are barely noticed. Kept in the shadows and the corners by our suppressor technology, they yammer and yip out of sight, out of mind.

Some of them can manage a face and a sob story.
Some come back with enough marbles left to cause real trouble.
They’re my problem. I keep the peace between the jealous dead and the ungrateful living.

– Alice Hotwire, Detective Exorcist.

The issue begins with Hotwire dealing with the blue-light of a dead little girl causing problems for her supposed family. What’s so special about this encounter, is the blue-light happens to be more powerful that it should be. After the incident, we get a nice taste of detective banter you’d see in any crime drama, and begin delving into the meat of mystery that gets weird as we go along, but it’s very creative. Despite the unusual futuristic setting and weird happenings, it’s still believable. I don’t want to say anymore about the plot and would rather you go out and take a look for yourself. There’s a lot of promise here.

I love this setting and the explanation of why ghosts are running around by tapping into the science of it, the belief that spirits give off electromagnetic energy. Giving us a world where there’s so much of this energy floating about it’s a veritable all-you-can-eat buffet for these spirits; I can believe this. I also enjoy the mesh of detective story, with supernatural elements and gritty action.

Such beautiful, colourful, art. It’s amazing! The paint just screams love to all those sci-fi and fantasy artists that have been donning book covers and posters for years. This is good stuff.

This is only a four issue run and I’m definitely continuing with it. I have a new favorite genre: Ghostpunk.

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