Air #7

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May 2009 | Vertigo

Writing: G. Willow Wilson
Art: M. K. Perker
Colour: Chris Chuckry
Letters: Jared K. Fletcher
Cover: M. K. Perker

The Picture of Zayne Al Harani

After trying to use the device, Blythe finds herself in the body of a young Zayne.

After taking such a long break from this sight, I thought to catch up on a favorite, first. This was mostly satisfying, in a weird way. I’m still not quite sure about this body snatching thing, but it provided background info on Zayne which I’m glad to finally have. It’s really interesting how he and Blythe had met before her Clearfleet days.

As I keep saying, I really can’t wait to read more of this, and I’m extremely happy to have subscribed online and have them shipped to me. I really haven’t had much time to run out to my LCS.

I wonder what other weird things this device and Blythe can do. It’s so creative, and a wonderful idea, I still am blown away by it all. It’s so bizarre and well though out and I like the ancient Aztec spin we got previously. I really am intrigued and want to know more about this whole Quetzalcoatl thing that keeps cropping up.

Above all, I’m still happy the consistency of the writing, art, and development of the story is still holding up.  I have no worries of it tapering off or sinking into crap, just that it’ll be over too soon.

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Air #6

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Mar 2009 | Vertigo

Writing: G. Willow Wilson
Art: M.K. Perker
Colour: Chris Chuckry
Letters: Jared Fletcher

Over a drink, Amelia gives Blythe a history lesson about the hyperprax device found in some Aztec ruins in Mexico and the women’s 99 who were formed to train women hyperpract pilots. She also reveals the truth about her fateful flight that resulted in her supposed disappearance. Blythe also gets her first piloting lesson which ends in a very remarkable manner.

The Secret Life of Maps

At last! A history lesson about the hyperprax device! The setting and everything happens makes way more sense, now. Not that I had any real issues with it. It’s just nice to finally get these answers. I’ve waited a long time for these. This issue was very satisfying.

I liked Amelia’s story a lot. Everything about the device and her fit seamlessly into history making the fantasy more believable. The part about her and the edge of the world was equally believable as well as her not aging those 46 years. This is truly a masterly crafted modern fantasy.

I should probably also mention at his point, that I like things dealing with aviation. My father having been an aircraft mechanic in the Air Force, it’s of no surprise that I was exposed to such subjects and like him, I have built my own collection of model airplanes. So when this story comes a long introducing this new fantastical way of flight, of course I’m going to be interested. I’m just greatly overjoyed that it’s so masterfully crafted to make me suspend my disbelief.

We believe that a map—a symbol—is something we dream up to represent a real place, real people, real things.

That’s not true. The maps, the symbols, are dreaming us.

Blythe’s entire lesson on hyperprax piloting was equally enjoyable. It was as believable as Amelia’s history lesson and shows further just how valuable and dangerous the device could be. Blythe is clearly powerful, able to do things that are obviously outside the known scope of the device. I’m very excited to see how Blythe gets out of her current dilemma and see more of the Narimar mystery unraveled.

Air #5

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Feb 2009 | Vertigo

Writing: G. Willow Wilson
Art: M. K. Perker
Colour: Chris Chuckry
Letters: Jared K. Fletcher
Cover: M. K. Perker

The Engine Room

Blythe and her boss are saved from the bad situation in mexico and Blythe finally learns the secret of the new technology Clearfleet, the hyperprax engine based on ancient Aztec technology, and Blythe is one of few with the gift to use it.

Finally some big questions answered about Clearfleet and it’s secret tech. Very exciting. I look forward to seeing Blythe do some piloting and see more of this tech in action. The Aztec spin is very cool and I really liked the given explanation.  Also very interested in this Amelia Earhart appearance. I’m very curious to hear that story.

I’m still quite happy with this series and still in love with the writing and unusual story. It’s been very entertaining thus far. I still have no idea what kind of end this story is headed, but I’m confident it will be a good one.

Air #4

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Jan 2009 | Vertigo

Writing: G. Willow Wilson
Art: M. K. Perker
Colour: Chris Chuckry
Leters: Jared K. Fletcher

Masks and Other Memories

Returning from Narimar, Blythe’s adventures get even more interesting when she runs into Lancaster at Mexico City.

So, Clearfleet has some sort of technology  Vector wants, Zayne is somewhere doing I don’t know what, and then there’s that crazy looking plane-airship-flying thingy.

A lot of stuff going on, but it’s still holding my interesting. As long as my questions have compelling answers I’m certain I’ll keep enjoying it, but so far, it’s forgettable good. Like that odd TV show you never watch, but those few times you do, you think “wow, this is pretty cool” and then forget. That’s probably why it’s taken me so long to get to this.

I’m really hoping this doesn’t start spiraling downward by getting too weird, convoluted, or just plain stupid. The sight of that funky looking flying machine has me a little worried.

Also, I don’t like the cover. The birds all look very nice, but it just doesn’t appeal to me as a cover.

Air #3

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Dec 2008 | Vertigo

Writing: G. Willow Wilson
Art: M. K. Perker
Colour: Chris Chuckry
Letters: Jared K. Fletcher

Letters From Lost Countries Part 3

In 1954, Narimar ceased to exist as a country. The city was bombed, then the post stopped, and the remaining residents found it difficult to leave without inadvertently circling back. They were forgotten by the world and were now stuck. People are starting to remember and it is uncertain whether it is for better or worse.

Zayne is held prisoner by the Etesians after some device while Blythe is being interrogated by the Narimari regarding how she got there. After a short time, she buckles and soon ends up joining the Narimar on a plan to rescue Zayne. After all is done, the remaining Etesians agree to a truce in return for Blythe taking them back to the real world, but where is Zayne?

Another fine issue in this series. It’s nice to know what happened to Narimar and clear up that mystery, but so many other things still intrigue me. This talk of a device, what Zayne is currently working towards, and what’s with the dragon following her?

Dan, if getting home means letting the nuts run the nuthouse, that’s what we’re going to do.

I am still in love with the writing. It really slakes my thirst for good reading material and the story is coming along nicely. As always, I can’t wait to read more. What is going to happen? I have no idea and I’m fine with that. I’d be fine not knowing anything until the final issue so longs at the quality remains high. I’m stuck under Willow’s spell.

I am happy Vertigo is doing right by this one. I’ve dealt with too much shocking disappointment from them of late.

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