Hotwire #3

Hotwire #3 Cover


Mar 2009 | Radical Comics

Creator: Steve Pugh | Warren Ellis
Story: Warren Ellis
Writer: Steve Pugh
Illustrator: Steve Pugh
Letters: Steve Pugh

Deep Blue

The riot continues and Hotwire has traced everything back to the cemetery, a sort of prison for the undead to keep them from invading. The blue lights have planned a jail break and Hotwire and her team must stop it.

More beautiful art and odd undead to look at; my favorite part of this book apart from the lovely Hotwire herself and all the cool ghostpunk tech that continues to be believable to me. More importantly, the story just keeps getting better.

The climax hits the book as hotwire discovers what’s really going on at the cemetery and it’s a terrible scenario to be faced with. The place is creepy and there are a lot of interesting killer blue lights down there and I love their designs, especially the one with all the razors caught in it’s magnetic field. That’s awesome and scary.

I always have worries with short story arcs of the pacing and not wrapping up well. The issue moves really fast, but doesn’t feel rushed even though there’s but one issue remaining. The events flowed really nicely together and I’m fairly confident things will wrap up nicely in the next issue, so I think I’m going to be okay. I know I had worries of other things regarding this book in the past and they turned out all right.

Hotwire is a great character and she continues to punch throughout the issue and handles herself well with the scenario. She has great personality and I love her sense of humour. It comes across well and fits the character.

You’ve got a way out, right?!

I have a map and I’m extremely motivated.

I’m looking forward to the conclusion of the story, though I will miss Hotwire and the world she lives.

Perhapanauts #1

Perhapanauts #1 Cover

Nov 2005 | Dark Horse

Writing: Todd Dezago
Art: Craig Rousseau
Colour: Rico Renzi
Letters: Todd Dezaago | Craig Rousseau

In Medias Res

At Cantele Self Storage, an older gentleman in a suit enters one of the sheds which leads to the underground facility of BEDLAM: The Bureau of Extra-Dimensional Liabilities and Management. He’s the new guy and it’s his first day.

What we have here is another Ghostbuster-esque X-Files story – a secret organization responsible for checking out the unexplained and it seems to be things from other realms that manage to cross over. Bedlam agents are responsible for sending them back. And of course, the team is made up of weird creatures. The team leader’s a psychic, there’s a ghost, bigfoot, the chupacabra, and some other guy.

Despite the concept not being anything particularly new, I really liked it. This issue had good flow the way it introduces the new guy, and us, to the story and characters. It also has a nice dose of humor splashed in. My favorite line in when the monster alters it’s shape to avoid being caught in a net.

Did… Did I just see that?

Did that thing just hydra on us?

I don’t care too much for the team, however. Big and Choopie hold the most interest for me and Choopie is likely to become my favorite.

In terms of art, it’s a good mach for the story. I almost would like to see it animated. I feel like I say this a lot, but I can just picture it perfectly.

Looking forward to reading the rest of this series, especially where this issue ends.

Scooby-Doo #144

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Jul 2009 | DC

Fangs, but no Fangs!
Writing: Sholly Fisch
Art: Vincent Deporter
Colour: Heroic Age
Letters: Sal Cipriano

Velma’s Monsters of the World: Aniwye
Writing: John Rozum
Art: Karen Matchette
Colour: Heroic Age
Letters: Sal Cipriano

Scooby’s Mini-Mysteries Brush With Danger
Writing: Sholly Fisch
Art: Vincent Deporter
Colour: Heroic Age
Letters: Sal Cipriano

Bat Belfry A Horror In One
Writing: Terrance Griep
Art: Vincent Deporter
Colour: Heroic Age
Letters: Sal Cipriano

The first story, Fangs, but no Fangs, the gang encounter the vampire count Hemoglobin. Can you find the clue that proves his fraud? I certainly did. This was more like a short puzzle strip, than a story, but that’s all right.

Velma’s Monsters of the World lesson for this issue is a creature I’ve never heard of. Aniwye, a giant, nocturnal skunk who hunted humans. I found it very interesting, especially how the potency of it’s spray is enough to kill those unfortunate enough to get hit by it. Did anyone ever make a monster movie about skunks, or a giant skunk? Sounds like good Saturday SyFy fodder.

The Ghost of the Duke of Earl is causing trouble for a museum in Brush With Danger. Another puzzle and I totally missed the clue this time, not even thinking to look closely, despite the first one in this book setting me up for it. And I didn’t get it when I looked back over the frames. When I read on, I felt a little foolish, but since my folks are big into those European Mysteries they show on television, I don’t feel so bad. They always figure things out, and I’m always shocked. Detective work certainly isn’t my gift.

A Horror In One, the cover story, was what I really wanted to read. I’m a big fan of mini golf, so the cover really sold it for me, and the thought of having a horror-themed mini-golf course seems really awesome to me. I’ve only ever played in courses that had the typical obstacles.

The ending really surprised me, because I had forgotten the beginning details and thought it would be more about trouble with the course, then at, so when the culprit was revealed, I had another dumb feeling.  The Golf Wolf was pretty funny, and I could see the action animated, as well as Scoob’s trick shot at the end. I really liked this story.

In this book there was also a Super Friends Super Stumped strip that I really enjoyed. I love puzzle, and these were visual representations of common phrases you have to guess. The first example they give you, was a stick of butter with wings – A butterfly. These were a fun break from Scoob.

I enjoyed this issue more than the last one I read. As I mentioned before, I love puzzles, so I was happy to exercise some brain matter, and I’m going to have to see if there are any horror themed mini golf courses anywhere and start planning a road trip. Until then, I’ll have to settle for one of the local courses and maybe some go-karting as well.

Vinyl Underground #11

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Oct 2008 | Vertigo

Writing: Si Spencer
Pencils: Simon Gane
Ink: Ryan Kelly
Colour: Guy Major
Letters: Jared K. Fletcher

Can’t Stand Up For Falling Down

Moz is getting framed and it’s up to him and his group o figure out who and why.

Bleh. We went from some crazy drug experiments that got cleaned by some higher authority, to flashbacks I’m more inclined to believe are drug induced, to a framing. Yep. I’m still on the train heading to the land of stupid.

This whole ghost thing that’s popped up I don’t believe as supernatural at all. For Perv, I can believe it’s his weird psychic ability. Moz? Totally drugs and probably all that emotional baggage he’s got from his screwed up past.

I’m not expecting to like the ending, but it’d be nice to be surprised and have something from left field totally come and hit me in the face and turn this boredom into something cool.

Vinyl Underground #7

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June 2008 | Vertigo

Writing: Si Spencer
Pencils: Simon Gane
Ink: Ryan Kelly
Colour: Guy Major
Letters: Jared K. Fletcher

Songs of Experience

After successfully busting the sex trafficking ring and nailed a killer, the group is celebrating, all but Perv who goes home to have a ghostly encounter. He ends up coming right back to interrupt the threesome Moz almost had.

I’m surprised to have found this interesting. Still can’t stand the exposition, but the scene with the dead girl and Stephen was magical.

Let the light out, Stephen… open me again, drink in the light.

What does that even mean? My mind went nuts going over the possibilities and for a few brief moments, I tolerated this book and thought maybe things were changing. After that scene was finished, I was back in the Dolldrums.

I don’t know why I’m surprised. Seven issues and nothing’s changed. Same old stuff, now with ghosties.

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